Charms & bounty table: Difference between revisions

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=== Bounty Encyclopedia ===
== Introduction ==
Charms can be unlocked by finishing the Bounty for each monster. There are currently 7 categories of charms. Once you have gathered enough charm points, you can exchange them in the Bounty Hall (Darashia). There are currently 7 charms that are activated '''permanently'''. You do not have to have an active charm, this is a visual bug. Once you have fully unlocked a monster, the charm will automatically trigger.


===== 5 points & 100 kills =====
===== Bounty category =====
{| class="fandom-table"
{| class="fandom-table"
|+
|+
!'''Creature'''
!'''Charm points'''
!'''Bounty'''
!'''Kills'''
!'''Suggested location'''
!'''List of monsters'''
|-
|-
|
|5
|Badger
|100
|
|Badger, dog, sheep, bug, chicken, ...
|-
|-
|[[File:Black Sheep.png|frameless]]
|10
|Black sheep
|250
|
|Rotworm, skeleton, scorpion, troll, ...
|-
|-
|
|15
|Bug
|500
|Thais catacombs, carlin sewers
|Assasin, dwarf guard, fire devil, elf scout, ...
|-
|-
|
|25
|Blue butterfly
|1000
|
|Necromancer, dragon, orc warlord, beholder, ...
|-
|-
|
|35
|Purple butterfly
|1500
|
|Dragon lord, banshee, harpy, hero, ...
|-
|-
|
|50
|Red butterfly
|2500
|
|Demon, ancient dragon, warlock. phoenix, ...
|-
|-
|
|100
|Yellow butterfly
|5
|
|Unicorn, Yeti
|-
|}
|[[File:Rat.png|frameless]]
 
|Rat
===== Charm category =====
|Raids, sewers
{| class="fandom-table"
|-
|+
|[[File:Rat.png|frameless]]
!'''Charm'''
|Cave rat
!'''Description'''
|Raids, sewers
!'''NPC'''
|-
!'''Charm points'''
|
!'''Gold cost'''
|Chicken
|Fibula, greenshore
|-
|[[File:Deer.png|frameless]]
|Deer
|Edron + Stonehenge
|-
|
|Dog
|Edron, Thais
|-
|
|Flamingo
|
|-
|
|Hyaena
|Ankrahmun mountains
|-
|
|Parrot
|
|-
|
|Pig
|North Orc Fortress
|-
|
|Poison spider
|Dark Cathedral
|-
|
|Rabbit
|
|-
|
|Sheep
|
|-
|-
|
|Lucky
|Skunk
|10% chance for a shiny to spawn when you kill a fully unlocked creature.
|
|Rogue
|750
|500000
|-
|-
|
|Master Tanner
|Snake
|Increase skinning chance by 300%
|Thais (south)
|Falcon
|250
|150000
|-
|-
|
|Monster expert
|Spider
|1% extra experience when you kill a fully unlocked creature.
|Thais (Grorlam path)
|Foxy
|500
|350000
|-
|-
|
|Scavenger
|Wasp
|5% chance to boost your hp and mana regeneration when you kill a fully unlocked creature.
|Darashia towers, AB'dendriel, Thais
|Viper
|400
|275000
|-
|-
|
|Fatal blow
|Winter wolf
|3% chance to cause a fatal blow when you kill a fully unlocked creature.
|Folda, senja
|Bullet
|750
|500000
|-
|-
|
|Calling home
|Wolf
|Teleport to the bounty hall every 4 hours. Does not work in combat!
|Thais surroundings
|Comet
|250
|150000
|-
|-
|
|Master Trader
|
|Ability to sell to both blue and green djinn. Also allows you to sell special products.
|
|Abdullah
|250
|500000
|}
|}

Revision as of 14:34, 6 April 2023

Introduction

Charms can be unlocked by finishing the Bounty for each monster. There are currently 7 categories of charms. Once you have gathered enough charm points, you can exchange them in the Bounty Hall (Darashia). There are currently 7 charms that are activated permanently. You do not have to have an active charm, this is a visual bug. Once you have fully unlocked a monster, the charm will automatically trigger.

Bounty category
Charm points Kills List of monsters
5 100 Badger, dog, sheep, bug, chicken, ...
10 250 Rotworm, skeleton, scorpion, troll, ...
15 500 Assasin, dwarf guard, fire devil, elf scout, ...
25 1000 Necromancer, dragon, orc warlord, beholder, ...
35 1500 Dragon lord, banshee, harpy, hero, ...
50 2500 Demon, ancient dragon, warlock. phoenix, ...
100 5 Unicorn, Yeti
Charm category
Charm Description NPC Charm points Gold cost
Lucky 10% chance for a shiny to spawn when you kill a fully unlocked creature. Rogue 750 500000
Master Tanner Increase skinning chance by 300% Falcon 250 150000
Monster expert 1% extra experience when you kill a fully unlocked creature. Foxy 500 350000
Scavenger 5% chance to boost your hp and mana regeneration when you kill a fully unlocked creature. Viper 400 275000
Fatal blow 3% chance to cause a fatal blow when you kill a fully unlocked creature. Bullet 750 500000
Calling home Teleport to the bounty hall every 4 hours. Does not work in combat! Comet 250 150000
Master Trader Ability to sell to both blue and green djinn. Also allows you to sell special products. Abdullah 250 500000
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