Introduction
Charms can be unlocked by finishing the requirements for each monster. There are currently 7 categories of charms. Once you have gathered enough charm points, you can exchange them in the Bounty Hall (Darashia). There are currently 7 charms that are activated permanently. You do not have to have an active charm, this is a visual bug. Once you have fully unlocked a monster, the charm will automatically trigger.
Bounty category
Charm points | Kills | List of monsters | Total obtainable |
---|---|---|---|
5 | 100 | Badger, dog, sheep, bug, chicken, ... | 125 |
10 | 250 | Rotworm, skeleton, scorpion, troll, ... | 270 |
15 | 500 | Assasin, dwarf guard, fire devil, elf scout, ... | 525 |
25 | 1000 | Necromancer, dragon, orc warlord, beholder, ... | 300 |
35 | 1500 | Dragon lord, banshee, harpy, hero, ... | 385 |
50 | 2500 | Demon, ancient dragon, warlock. phoenix, ... | 600 |
100 | 5 | Unicorn, Yeti | 200 |
Total | 124 unique monsters | 2405 |
Charm category
Charm | Description | NPC | Charm points | Gold cost |
---|---|---|---|---|
Lucky | 10% chance for a shiny to spawn when you kill a fully unlocked creature. | Rogue | 750 | 500000 |
Master Tanner | Increase skinning chance by 300% | Falcon | 250 | 150000 |
Monster expert | 1% extra experience when you kill a fully unlocked creature. | Foxy | 500 | 350000 |
Scavenger | 5% chance to boost your hp and mana regeneration when you kill a fully unlocked creature. | Viper | 400 | 275000 |
Fatal blow | 3% chance to cause a fatal blow when you kill a fully unlocked creature. | Bullet | 750 | 500000 |
Calling home | Teleport to the bounty hall every 4 hours. Does not work in combat! | Comet | 250 | 150000 |
Master Trader | Ability to sell to both blue and green djinn. Also allows you to sell special products. | Abdullah | 250 | 500000 |
Total | 3150 | 2425000 |