Introduction
Charms can be unlocked by finishing the Bounty for each monster. There are currently 7 categories of charms. Once you have gathered enough charm points, you can exchange them in the Bounty Hall (Darashia). There are currently 7 charms that are activated permanently. You do not have to have an active charm, this is a visual bug. Once you have fully unlocked a monster, the charm will automatically trigger.
Bounty category
Charm points
|
Kills
|
List of monsters
|
Total obtainable
|
5
|
100
|
Badger, dog, sheep, bug, chicken, ...
|
125
|
10
|
250
|
Rotworm, skeleton, scorpion, troll, ...
|
270
|
15
|
500
|
Assasin, dwarf guard, fire devil, elf scout, ...
|
525
|
25
|
1000
|
Necromancer, dragon, orc warlord, beholder, ...
|
300
|
35
|
1500
|
Dragon lord, banshee, harpy, hero, ...
|
385
|
50
|
2500
|
Demon, ancient dragon, warlock. phoenix, ...
|
600
|
100
|
5
|
Unicorn, Yeti
|
200
|
Total
|
|
|
2405
|
Charm category
Charm
|
Description
|
NPC
|
Charm points
|
Gold cost
|
Lucky
|
10% chance for a shiny to spawn when you kill a fully unlocked creature.
|
Rogue
|
750
|
500000
|
Master Tanner
|
Increase skinning chance by 300%
|
Falcon
|
250
|
150000
|
Monster expert
|
1% extra experience when you kill a fully unlocked creature.
|
Foxy
|
500
|
350000
|
Scavenger
|
5% chance to boost your hp and mana regeneration when you kill a fully unlocked creature.
|
Viper
|
400
|
275000
|
Fatal blow
|
3% chance to cause a fatal blow when you kill a fully unlocked creature.
|
Bullet
|
750
|
500000
|
Calling home
|
Teleport to the bounty hall every 4 hours. Does not work in combat!
|
Comet
|
250
|
150000
|
Master Trader
|
Ability to sell to both blue and green djinn. Also allows you to sell special products.
|
Abdullah
|
250
|
500000
|
Total
|
|
|
3150
|
2425000
|