Charms & bounty table

From Elderan
Revision as of 14:39, 6 April 2023 by en>Yvesvl

Introduction

Charms can be unlocked by finishing the Bounty for each monster. There are currently 7 categories of charms. Once you have gathered enough charm points, you can exchange them in the Bounty Hall (Darashia). There are currently 7 charms that are activated permanently. You do not have to have an active charm, this is a visual bug. Once you have fully unlocked a monster, the charm will automatically trigger.

Bounty category
Charm points Kills List of monsters Total obtainable
5 100 Badger, dog, sheep, bug, chicken, ... 125
10 250 Rotworm, skeleton, scorpion, troll, ... 270
15 500 Assasin, dwarf guard, fire devil, elf scout, ... 525
25 1000 Necromancer, dragon, orc warlord, beholder, ... 300
35 1500 Dragon lord, banshee, harpy, hero, ... 385
50 2500 Demon, ancient dragon, warlock. phoenix, ... 600
100 5 Unicorn, Yeti 200
Total 124 unique monsters 2405
Charm category
Charm Description NPC Charm points Gold cost
Lucky 10% chance for a shiny to spawn when you kill a fully unlocked creature. Rogue 750 500000
Master Tanner Increase skinning chance by 300% Falcon 250 150000
Monster expert 1% extra experience when you kill a fully unlocked creature. Foxy 500 350000
Scavenger 5% chance to boost your hp and mana regeneration when you kill a fully unlocked creature. Viper 400 275000
Fatal blow 3% chance to cause a fatal blow when you kill a fully unlocked creature. Bullet 750 500000
Calling home Teleport to the bounty hall every 4 hours. Does not work in combat! Comet 250 150000
Master Trader Ability to sell to both blue and green djinn. Also allows you to sell special products. Abdullah 250 500000
Total 3150 2425000
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